Review of Connected gaming: What making video games can teach us about learning and literacy

Darian L. C. Thrailkill

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References


Entertainment Software Association (2016). The 2016 Essential Facts About the Computer and Video Game Industry. Retrieved from http://essentialfacts.theesa.com/Essential-Facts-2016.pdf

Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan.

Kafai, Y. B., & Burke, Q. (2014). Connected code: Why children need to learn programming. Cambridge, MA: The MIT Press.

Kafai, Y. B., & Fields, D. A. (2013). Connected play: Tweens in a virtual world. Cambridge, MA: The MIT Press.




DOI: http://dx.doi.org/10.14507/er.v24.2262

Copyright (c) 2017 Darian L. C. Thrailkill

Education Review

A multilingual journal of book reviews

ISSN: 1094-5296